Ben Jones, European head of technology at interactive marketing company AKQA, discusses Nike Training Club, a popular sports gamification project aimed at women.
How did gamification lift Nike Training Club above the plethora of training apps out there?
There are research indications that training apps are often only used once or twice then left in the app graveyard, rather like a new gym-goer’s membership. However, using a key gaming mechanic like rewards and levels, we are able
Molly Kittle, VP of digital strategy at Bunchball, shares her thoughts on the future of gamification.
Gamification is everywhere these days, the energy source lurking at the core of many a marketing campaign.